/** 
 * <p>Original Author:  jessefreeman</p>
 * <p>Class File: IDisplay.as</p>
 * 
 * <p>Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:</p>
 * 
 * <p>The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.</p>
 * 
 * <p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.</p>
 * 
 * <p>Licensed under The MIT License</p>
 * <p>Redistributions of files must retain the above copyright notice.</p>
 *
 * <p>Revisions<br/> 
 * 	2.0  Initial version Jan 19, 2009</p>
 *
 */

package camo.core.display
{
	import flash.display.BitmapData;
	import flash.display.DisplayObject;
	
	public interface IDisplay
	{
		function get id():String;
		function set id(value:String):void;
		function get bitmapData():BitmapData;
		function move(newX:Number,newY:Number):void;
		function resize(w:Number,h:Number):void;
		function addChild(child:DisplayObject):DisplayObject;
		function addChildAt(child:DisplayObject, index:int):DisplayObject;
		function getChildAt(index:int):DisplayObject;
		function getChildByName(name:String):DisplayObject;
		function getChildIndex(child:DisplayObject):int;
		function removeChild(child:DisplayObject):DisplayObject;
		function removeChildAt(index:int):DisplayObject;
		function setChildIndex(child:DisplayObject, index:int):void;
		function swapChildren(child1:DisplayObject, child2:DisplayObject):void;
		function swapChildrenAt(index1:int, index2:int):void;
	}
}